

One was in town, but the others were in different towns. Joining the Imperial Cult was trivial enough, and I was given a few new quests. I teleport to Vivec, get lost for a bit, and walk on over to Ebonheart. Great! That ability was one of the last ones you get in Daggerfall as a Mage’s Guild member, so it’s nice that it’s freely available now. I learned that I could port directly to Vivec from Balmora as a member of the Mages’ Guild. A few web sources implied that the Cult was a good way to start, and found out that the way to Morrowind’s Imperial capital of Ebonheart was best made by way of Vivec, Morrowind’s gigantic stepped-pyramid city. Heck, I can’t really think of an RPG that said “er, yeah, here’s a few bucks, go get some gear and levels and come back later”.Ī bit nonplussed, I joined both the Fighters’ and Mages’ Guilds there, was bounced back from the Imperial Legion, and found out about the “Imperial Cult”, which is a faction supposedly tied to Skyrim’s various kinda-sorta gods. All of a sudden there was NO main plotline to follow? Skyrim or Oblivion that ain’t.

I met my rep for the organization that was apparently responsible for the main plotline, the Blades…and discovered that my all-important quest was “go get a few levels or something, kid, we can’t use you as-is”. And, for the first little bit, it was exactly what I’d expected: wandering through the wilds of Vvardenfell, fighting off beasties with a big spear and somewhat-untrustworthy magic, and making my way to the (relatively) big city of Balmora. As I’d said in previous postings, I’ve acquired (perfidy!) and modded Morrowind, and finally settled in to play the game properly.

Well, this wasn’t exactly what I was expecting.
